About Luca Cresciullo

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I'm a Systems and Level Designer with a focus on gameplay systems and mechanic design. I’m also a hardcore and competitive gamer with a passion for products that feature high levels of complexity, depth and extensive elder game content. My professional path has always centered on human behavior and empathetic communication which helps me align my designs into coherent player experiences.

I want to challenge and refine my design skills in pursuit of innovation within the realm of interactive media.

 

Recognitions

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La Conquista

Best Board Game. Game Design Awards GD52, August 16, 2019

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The Cluckening

Best Final Project. Game Design Awards GD52, August 16, 2019

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Squidaddle

Best Game. Haunted Game Jam VFS, October 29, 2018